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Mikey has grown distant from his brother and shows disdain for his uncle, but is infatuated with his college friend and tutor, Ellie, who likes bands. In 1969, Vietnam veteran Jake Conway returns home to his family of plains bikers, which include his uncle Mack and brother Mikey. Also notable is that civilian NPCs are animated, but cannot be spoken to or killed, despite the game's warning against harming such NPCs. Notably, despite a large amount of the city being modelled and detailed, any attempts to exit the small playable section results in a fade-reset similar to that of the driving segments. Weapons and ammunition can be scavenged from defeated enemies.īetween levels, the player can roam a small section of Dead End to sell drugs and buy weapons, moves, and motorcycle customization. Unarmed combat actions include guard breaking, countering enemy attacks, context kills with environmental objects, and quick-time events based on instant takedowns. The player can use a variety of guns and melee weapons, as well as throwing knives and dynamite. These levels are linear, usually guarded by several lower-level enemies with a high-ranking Devil's Hand member serving as the boss enemy at the end.
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The main levels generally consist of a mixture of third-person, cover-based shooter, and beat-'em-up gameplay. Combat can also occur in these segments, consisting of quick-time event melee attacks, shooting from a sidecar while an AI companion drives, or getting close enough to allow an AI companion to shoot. Impacts and collisions lead to either a checkpoint reset (the screen fades and the player is sent backward to the last clear stretch of road) or death. The game's levels generally begin with a motorcycle driving segment in which only forward movement is allowed and obstacles must be avoided by using ramps and powerslides. The player controls Jake Conway from a third-person perspective. Critics condemned its broken and repetitive gameplay, poor controls, dated graphics, bad writing, poor voice acting, poor artificial intelligence, awkward sex scenes, offensive portrayal of women, numerous technical issues, and the developers cutting the originally planned open-world concept in favour of a linear layout. Ride to Hell was critically panned upon release and is considered one of the worst video games ever made. Stuck in development hell, developer Eutechnyx continued to develop it until its re-announcement five years later in 2013 dropping the open-world format in favour of a linear action game with combat and vehicle sections. Ride to Hell was originally announced in 2008 and was conceived as an open world game, before being quietly cancelled the same year.
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It was released for Microsoft Windows, PlayStation 3 and Xbox 360. Ride to Hell: Retribution is an action-adventure game developed by Eutechnyx and published by Deep Silver.
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